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AI Insights · Timothy · January 2022

Top 5 First Person Games in Central America: Q4 2021 Performance

A look at the performance of the top 5 first person games on a unified platform in Central America during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 First Person Games in Central America: Q4 2021 Performance

During Q4 2021, the top 5 first person games on a unified platform in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.

Call of Duty®: Mobile saw a peak in weekly revenue at approximately $238K in the last week of September, but this declined to around $158K by the end of December. Weekly downloads started strong at around 163K in late September, dipped to about 90K in late November, and then climbed back to 136K by the end of December. Active users also showed a downward trend, decreasing from 1.45M in late September to about 1.22M in the last week of December.

Minecraft experienced consistent weekly revenue, peaking at $117K in the final week of December. Downloads fluctuated, starting at 151K in late September, dropping to 85K in early December, and rising again to 116K by the end of the quarter. Active users saw a slight decline from 1.74M in late September to 1.65M by the end of December.

Sniper 3D: Gun Shooting Games had a steady weekly revenue trend, peaking at around $12K in early November but ending the quarter at about $9K. Downloads showed an upward trend towards the end of the quarter, starting at 109K in late September and reaching 137K by the end of December. Active users peaked at approximately 660K by the end of the year, up from 597K at the start of the quarter.

Cooking Madness-Kitchen Frenzy maintained consistent weekly revenue, peaking at about $6.3K in mid-December. Downloads were highest at around 56K in mid-October, though they dipped to 40K in early December before rising to 49K by the end of the quarter. The active user base remained relatively stable, fluctuating around the 340K mark throughout the quarter.

Pixel Gun 3D: Online Shooter had a notable spike in weekly revenue to $13K in mid-December, although it ended the quarter at around $11K. Downloads were highest at 35K in late October but dropped to around 13K in mid-December, before slightly increasing to 18K by the end of the year. Active users peaked at 171K in early November but decreased to about 109K by the end of December.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022